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The gameplay focuses on Teamwork and Squad based FPS tactics throughout the entire experience. Despite this, some commonalities can be found between the two sims such as collecting powerups and some interface design choices.
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Gameplay is similar to the Tribes first-person shooter games even though the game is classified as a Mech sim much like the MechAssault series of games. The player assumes the role of one of these arena competitors as they fight their way thru various battles with competing clans or mech pilots in the game. When the game first starts, 7 of these city-states will have already been formed exporting all sorts of variants of their warlike nature from mercenaries to military hardware to gladiatorial arena games using mechs. However, eventually the largest groups of these people would form into corporate entities and would establish several neutral cities on the planet in the hopes of establishing commerce with the outside galaxy. This planet has been under perpetual conflict throughout its known history over various reasons (ranging from religious differences to territorial disputes to blood feuds between different sects of the inhabitants). The story revolves around a planet within the Milky Way galaxy known as WarWorld. It was released on Microsoft Windows in 2005, and 2008 for the Xbox Live Arcade service.
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War World: Tactical Combat (also known as simply War World) is a 3D mech combat simulator game developed and published by Australian company Third Wave Games (who are made up of former Rare alumni who have been involved in the development of such games as Banjo Kazooie, Donkey Kong 64, and others).